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Stimulants

After conducting research into dreams, I discovered that dreams can be externally manipulated via auditory and olfactory systems in particular. With this concept in mind, I decided to repurpose the DreamAid from the Lucid Reality game idea for use within enter_universim.

Stimulants will act as pieces of external stimuli for the consciousnesses within the UniverSim, which will change the overall effects of the battlefield. Stimulants are somewhat similar to Pokemon's stadium cards, in which one card can passively change the entire battlefield for a few turns.

Given that certain stimulation can prompt different responses within our dreams, I want to run as far as I can with this idea.
Calming Stimulant
This stimulant would be introduced to the UniverSim to calm the consciousnesses down, to mellow them out. It would only make sense that this has a similar effect to the aggression trait, but in the opposite direction.
Confusion Stimulant
This stimulant would be introduced to the UniverSim to confuse the consciousnesses, leading to more erratic and unpredictable turns of play.
Daydream Stimulant
This stimulant would be introduced to the UniverSim to induce waking dreams in the consciousnesses, leading to a less chaotic and somewhat mellowed out set of turns.
Digitser Stimulant
This stimulant would be introduced to the UniverSim to induce waking dreams in the consciousnesses, leading to a less chaotic and somewhat mellowed out set of turns.
Dream Stimulant
This stimulant would be introduced to the UniverSim to induce dreams in the consciousnesses, leading to a more passive and slower set of turns.
Nightmare Stimulant
This stimulant would be introduced to the UniverSim to induce nightmares in the consciousnesses, leading to a more chaotic and erratic set of turns.
Night Terror Stimulant
This stimulant would be introduced to the UniverSim to induce night terrors in the consciousnesses, leading to a more chaotic and erratic set of turns.
Panic Stimulant
This stimulant would be introduced to the UniverSim to induce night terrors in the consciousnesses, leading to a more chaotic and erratic set of turns.
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